While the Armour and Force Field traits are designed to protect the user, this trait protects the Gadget itself from harm.
As a Minor Good Trait, the Gadget adds an additional point to its Hit Capacity per Story Point and it takes 3 Hits to remove a Gadget Story Point.
As a Major Good Trait, the Gadget doubles the Hit Capacity and it takes 4 Hits to remove a Gadget Story Point.
As a Special Good Trait (costing 6 Character Points), the Gadget is considered entirely impervious to harm (alien crystals or extremely dense metals are often considered impervious).