SIZE

Prerequisite: Alien Aliens and prehistoric monsters come in all shapes and sizes. When facing gigantic creatures such as a Tyrannosaurus rex or a Wooly Mammoth, or tiny foes such as Compsognathus, the Gamemaster may wish to include some additional rules to take their size into account.

Effect

MODIFIER TO EFFECTIVE MODIFIER
STRENGTH SPEED TO BE HIT TO BE SEEN
Tiny (Major) -4 -2 -4 -8
Small (Minor) -2 -1 -2 -4
Human 0 0 0 0
Big (Minor) +2 +1 +2 +4
Huge (Major) +4 +2 +4 +8
Colossal (Special) +6 +3 +6 +12

Size has one key effect on combat: if there’s more than one size category between attacker and defender, the bigger creature has to use Coordination when making melee attacks. That means that even if an Apatosaurus has a Strength of 16, it can’t automatically squish a tiny human. Instead, it has to roll Coordination + Fighting to hit. It can, however, bring its full Strength to bear on a bigger target; like, say, a T-Rex. Or a tank. This also applies to humans; you can’t just use your Strength to attack a Tiny creature, you have to use Coordination.