Prerequisite: Time Lord and Resolve of 5
Some Time Lords look into the Untempered Schism and run away. Some go mad. An even rarer few have their minds opened to the infinite complexity of time and space (which makes them run away and go mad). These exceptionally unique Time Lords are known as Visionaries, the prophets of Gallifrey, and they are able to ‘see’ the threads of fate and destiny with far more clarity than any other Time Lord.
This Trait is extremely rare, with only a handful of Gallifreyans possessing it at most. Even then, most of those possessing it are incoherent savants, lost in the haze of eternity and sequestered by the High Council where they can be monitored and their writings translated. Player Character Time Lords with this Trait have a high enough resolve that they are able to (mostly) stay ‘in the present,’ while still retaining some of their precognitive gift. Visionaries have the Precognition Trait but their Time Lord affinity with the Vortex also allows them to use their foreknowledge in more proactive ways.
Even though they aren’t gibbering savants, a Player Character Visionary’s mind exists on such an entirely different plane that the typical Time Lord aloofness is amplified in them and they find it hard to relate to others. This adds a +3 Difficulty to any social rolls involving the Visionary, who finds it very hard to comprehend and deal with ‘ephemerals’ who are incapable of seeing the (really really) big picture.
Being a Visionary costs 3 Character Points and 2 Story Points. It may only be taken with the GM’s permission.