You have a group of people you know you can rely on. You might be a gang leader, the head of a group of paramilitaries or even a scout leader. Whoever they are, you know you can rely on their help in a time of crisis. As a Minor Good trait your group has no special skills or training, but they will do what they can. As a Major Good trait your group is not only trained but have access to decent equipment as well. It is up to you to define the group, who may or may not consider you their leader. The group is usually between 5 and 20 people strong, but the more skilled and useful they are the fewer of them there are. The Gamemaster is free to rule this back up is unavailable if you go too far away from their usual area of operations.