Prerequisite: Alien Aliens and prehistoric monsters come in all shapes and sizes. When facing gigantic creatures such as a Tyrannosaurus rex or a Wooly Mammoth, or tiny foes such as Compsognathus, the Gamemaster may wish to include some additional rules to take their size into account.
MODIFIER TO EFFECTIVE | MODIFIER | |||
---|---|---|---|---|
STRENGTH | SPEED | TO BE HIT | TO BE SEEN | |
Tiny (Major) | -4 | -2 | -4 | -8 |
Small (Minor) | -2 | -1 | -2 | -4 |
Human | 0 | 0 | 0 | 0 |
Big (Minor) | +2 | +1 | +2 | +4 |
Huge (Major) | +4 | +2 | +4 | +8 |
Colossal (Special) | +6 | +3 | +6 | +12 |
Size has one key effect on combat: if there’s more than one size category between attacker and defender, the bigger creature has to use Coordination when making melee attacks. That means that even if an Apatosaurus has a Strength of 16, it can’t automatically squish a tiny human. Instead, it has to roll Coordination + Fighting to hit. It can, however, bring its full Strength to bear on a bigger target; like, say, a T-Rex. Or a tank. This also applies to humans; you can’t just use your Strength to attack a Tiny creature, you have to use Coordination.