Vampires get all those nice Vampire traits, with the exception of Enslaved – a player character Vampire is assumed to have broken free of the control of its master. They instead gain Adversary (Major) instead.
Being a Vampire costs 6 Character Points and 4 Story Points.
Dependency (Major): Suffers a -4 penalty to all rolls if denied blood for a specific period.
Distinctive (Minor): -2 penalty to rolls to blend in. Others have a +2 bonus to remember or recognise the Vampire.
Enslaved (if Vampire is an NPC) (Major): Must obey the will of the Vampire who made them, and suffers a -2 penalty to attempts to voice opinion. If the elder Vampire dies, so do its progeny.
Frenzy: The Vampire must roll to resist frenzy when hungry. Rolls Resolve + Strength against a Difficulty of 12. In a frenzy, the Vampire attacks anything nearby.
Obsession (Minor): Hungry for the blood of the living.
Weakness (Minor): -2 penalty to rolls when in the presence of holy objects and certain herbs.